[Maplestory 2] Mumu's Advanced EPIC Enchantment Guide and Analysis (Part 1: Primer)
(I didn't realize Legendary Weapons aren't released til the 30th, so the onyx boom might be delayed until then or slowly climb untill we approach a few days prior. In any case, get to gathering onyx.)
Today's topic will be dicey. It's gonna have a bit of edujamecating, so if you don't care for the statistics and the foundational reasoning behind my system and just want to follow it, then watch Part 2 (I did not originally intend for this to be two parts; I did not foresee my exposition to actually be this long): https://www.youtube.com/watch?v=_d-ailTPyAM
The Primer stages how I ended up with what I believe is the best method to Enchant (for Epics) Equips. Keep in mind, statistics doesn't help us predict what happens; statistics help us understand it. It lets me know when to maximize the mileage of my hard dungeon weapons, which inherent means more trials, increasing my odds over a longer period, or with a large enough sample.
See my charts below:
Page 1: https://docs.google.com/spread....sheets/d/1b31vRMUNHa
Page 2: https://docs.google.com/spread....sheets/d/1r3KwdxjRF2
I can already feel more questions coming from this guide. I see why everyone avoided this haha. I'll probably have a newer one out for legendary very soon.
I had intended to post this a lot earlier but I lost the audio on my first recording, had redo everything, then my MacBook decides to crash my iMovie multiple times. I'm over it. Hopefully, this can be of use to some people doing their final enchants tomorrow or at the very least future players who are starting the game.
Best of luck,